![]() ![]() Would adding something similar here be possible? SM64ex's Mario Odyssey Conversion mod has a feature where if you collect say the star from Whomp in Whomp's Fortress, the level transitions to the next act so rather than leaving and entering, one could just go up to the top again and grab the next star. Would it be possible to add an Exit Level option? I quite enjoy the Odyssey style staying inside worlds while you grab stars but once you leave the first floor it's very much a hassle going up/down a level to return to those levels You may also want to check the GitHub repository for more information:Īnd lastly, here's a quick tip for you, you can hold the backspace key or the select button on your controller right after opening the launcher to enable the hidden settings.īlast Away the Wall in Whomp's Fortress seems impossible in Daredevil Mode without glitches due to the forced damage. ![]() If you need further support, you can also join the game's official Discord server: To download the launcher for Linux, head here: Other necessary files will be downloaded by the launcher during this process, so an internet connection is required.īefore asking a question, please read the FAQ first: You will need to follow the steps given to you by the launcher and provide your own ROM file to build the game. Please note that MFGG only hosts the launcher/builder for the game, and NOT the game itself. The ability to continue the level after getting a star These features include (but not limited to): There were also some particularly nasty jumps that were not too easy to accomplish.Super Mario 64 Plus is a fork of the Super Mario 64 PC Port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options. I assume this might have been done to encourage that players try out the Mario and Luigi Mode if they desire, but it just made setbacks in more complex levels more tedious. I'm not entirely sure I understand why the functionality to 'Continue' after a Game Over was removed via ASM hacking and the game boots you back to the title screen. There is some things that I think feel a bit janky as a result of trying to follow in Bros. 2, Poison Mushrooms, Trampolines that launch Mario off screen for five seconds at a time, Bomb Koopas from Land, the Airplane sections also from Land, giant Piranha Plants, and there was a relatively cool setup to entering World 8's castle! The hack really has quite a few to name, and it does a lot to really mix up the traditional levels then castle setup that the hack also follows. 1 with a new spin.ĭespite the shorter levels, the game manages to come up with a lot of unique stage gimmicks. The item box was also removed and Mario reverts to Small Mario upon being hit, but these are changes I'm okay with since it seems the end intention was to be a hack that tries to carry the same spirit of Bros. 1 with the intentionally shorter levels and lack of slopes. ![]() The gameplay is definitely more reminiscent of Mario Bros. Basically every Mario title you can officially play on the SNES. 1-4, with a hint of Land and Yoshi's Island. The end result is a pretty great homage to Mario Bros. This hack does a really excellent job at pulling assets from all of the All-Stars remakes to craft an entirely new experience in a way I haven't seen any other hack do. Super fun hack! Gave it a quick blast through on my RG351MP with a Mario only run. After a certain point in the game this is no longer an issue, but it's replaced by equally brutally long levels with no checkpoints - one 2-3 minute slow autoscroller with no checkpoints that leads directly into a non-trivial boss is not OK, much less two of them. What's cool and good design in a more failure-friendly hack becomes a lot more painful when you have five lives and get sent back multiple levels on a game over, especially in World 5 where the mushroom house doesn't seem to be accessible (unless I'm missing a secret). It feels like with a pass for polish this could be one of the all-time greats, but it's not quite there yet.Ī lot of the issues come down to one thing - checkpointing. There's a huge amount of technical accomplishment here - this hack Goes Places - but a lot of the time it felt like they were so preoccupied with whether they could that they didn't consider whether they should. I'm a beginner going through Barb's recommended list, so this is the second hack I've beaten (the first being A Plumber for All Seasons), and I'm writing this review with Of Jumps and Platforms and Mice 1 under my belt as well.
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